icculus quake2 doxygen
1.0 dev
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68 #define DISPLAY_ITEMS 17
73 int num, selected_num, item;
123 for (
j=0 ;
j<256 ;
j++)
132 if (item != selected)
void CL_ParseInventory(void)
int MSG_ReadShort(sizebuf_t *msg_read)
void Inv_DrawString(int x, int y, char *string)
char * keybindings[K_LAST]
void CL_DrawInventory(void)
void SCR_DirtyScreen(void)
#define STAT_SELECTED_ITEM
char * Key_KeynumToString(int keynum)
void(* DrawPic)(int x, int y, char *name)
int Q_stricmp(char *s1, char *s2)
void SetStringHighBit(char *s)
player_state_t playerstate
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]
void(* DrawChar)(int x, int y, int c)
GLdouble GLdouble GLdouble top
void Com_sprintf(char *dest, int size, char *fmt,...)