| icculus quake2 doxygen
    1.0 dev
    |  | 
 
 
 
Go to the documentation of this file.
   68 #define DISPLAY_ITEMS   17 
   73     int     num, selected_num, item;
 
  123         for (
j=0 ; 
j<256 ; 
j++)
 
  132         if (item != selected)
 
  
 
void CL_ParseInventory(void)
int MSG_ReadShort(sizebuf_t *msg_read)
void Inv_DrawString(int x, int y, char *string)
char * keybindings[K_LAST]
void CL_DrawInventory(void)
void SCR_DirtyScreen(void)
#define STAT_SELECTED_ITEM
char * Key_KeynumToString(int keynum)
void(* DrawPic)(int x, int y, char *name)
int Q_stricmp(char *s1, char *s2)
void SetStringHighBit(char *s)
player_state_t playerstate
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]
void(* DrawChar)(int x, int y, int c)
GLdouble GLdouble GLdouble top
void Com_sprintf(char *dest, int size, char *fmt,...)