Here is a list of all class members with links to the classes they belong to:
- a -
- a
: aliastriangleparms_t
- absmax
: edict_s
- absmin
: edict_s
- accel
: edict_s
, moveinfo_t
, particle_s
- acolors
: dibinfo
- activator
: edict_s
- AddCommandString
: game_import_t
- adr
: challenge_t
- aiflags
: monsterinfo_t
- aifunc
: mframe_t
- air_finished
: edict_s
- aliasvrect
: oldrefdef_t
- aliasvrectbottom
: oldrefdef_t
- aliasvrectright
: oldrefdef_t
- allocated
: gllightmapstate_t
- allow_cds
: glconfig_t
- allowdisplaydepthchange
: glwstate_t
- allowoverflow
: sizebuf_s
- allsolid
: trace_t
- alpha
: entity_s
, particle_s
, particle_t
- alphamap
: viddef_t
- alphavel
: particle_s
- ambientlight
: alight_t
, oldrefdef_t
- ammo
: gitem_s
- ammo_index
: gclient_s
- angle
: edict_s
- angles
: entity_s
, entity_state_s
, pushed_t
, usercmd_s
- anim_duck
: gclient_s
- anim_end
: gclient_s
- anim_priority
: gclient_s
- anim_run
: gclient_s
- animname
: miptex_s
- api_version
: refexport_t
- apiversion
: game_export_t
- AppActivate
: refexport_t
- area
: cleaf_t
, dleaf_t
, edict_s
, mleaf_s
- areabits
: client_frame_t
, frame_t
, refdef_t
- areabytes
: client_frame_t
- areanum
: edict_s
- areanum2
: edict_s
- AreasConnected
: game_import_t
- argc
: game_import_t
- args
: game_import_t
- argv
: game_import_t
- armor
: gitem_armor_t
- attack
: monsterinfo_t
- attack_finished
: monsterinfo_t
- attack_state
: monsterinfo_t
- attenuation
: edict_s
, playsound_s
- attractloop
: client_state_t
, server_t
- attributes
: _TargaHeader
- autosaved
: game_locals_t
- autosound
: channel_t
- avelocity
: edict_s
- axis
: areanode_s