Devilution
Diablo devolved - magic behind the 1996 computer game
Source
scrollrt.cpp
arch_draw_type
cel_foliage_active
cel_transparency_active
ClearCursor
ClearScreenBuffer
DoBlitScreen
DrawAndBlit
drawCell
DrawControllerModifierHints
DrawDeadPlayer
drawFloor
DrawFPS
DrawGame
DrawItem
DrawMain
DrawMissile
DrawMissilePrivate
DrawMonster
DrawMonsterHelper
DrawObject
DrawPlayer
DrawPlayerHelper
DrawPlrProc
DrawView
dRendered
EnableFrameCount
gpBufEnd
gpBufStart
IsWalktabke
IsWall
level_cel_block
level_piece_id
light_table_index
scrollrt_draw
scrollrt_draw_cursor_back_buffer
scrollrt_draw_cursor_item
scrollrt_draw_dungeon
scrollrt_draw_game_screen
scrollrt_drawFloor
sgdwCursHgt
sgdwCursHgtOld
sgdwCursWdt
sgdwCursWdtOld
sgdwCursX
sgdwCursXOld
sgdwCursY
sgdwCursYOld
sgSaveBack
szMonModeAssert
szPlrModeAssert
◆
DoBlitScreen()
static void DoBlitScreen
(
DWORD
dwX
,
DWORD
dwY
,
DWORD
dwWdt
,
DWORD
dwHgt
)
static
Update part of the screen from the back buffer.
Parameters
dwX
Back buffer coordinate
dwY
Back buffer coordinate
dwWdt
Back buffer coordinate
dwHgt
Back buffer coordinate
Definition at line
1224
of file
scrollrt.cpp
.
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