Devilution
Diablo devolved - magic behind the 1996 computer game
Source
scrollrt.cpp
arch_draw_type
cel_foliage_active
cel_transparency_active
ClearCursor
ClearScreenBuffer
DoBlitScreen
DrawAndBlit
drawCell
DrawControllerModifierHints
DrawDeadPlayer
drawFloor
DrawFPS
DrawGame
DrawItem
DrawMain
DrawMissile
DrawMissilePrivate
DrawMonster
DrawMonsterHelper
DrawObject
DrawPlayer
DrawPlayerHelper
DrawPlrProc
DrawView
dRendered
EnableFrameCount
gpBufEnd
gpBufStart
IsWalktabke
IsWall
level_cel_block
level_piece_id
light_table_index
scrollrt_draw
scrollrt_draw_cursor_back_buffer
scrollrt_draw_cursor_item
scrollrt_draw_dungeon
scrollrt_draw_game_screen
scrollrt_drawFloor
sgdwCursHgt
sgdwCursHgtOld
sgdwCursWdt
sgdwCursWdtOld
sgdwCursX
sgdwCursXOld
sgdwCursY
sgdwCursYOld
sgSaveBack
szMonModeAssert
szPlrModeAssert
◆
DrawMain()
static void DrawMain
(
int
dwHgt
,
BOOL
draw_desc
,
BOOL
draw_hp
,
BOOL
draw_mana
,
BOOL
draw_sbar
,
BOOL
draw_btn
)
static
Check render pipline and blit indivudal screen parts.
Parameters
dwHgt
Section of screen to update from top to bottom
draw_desc
Render info box
draw_hp
Render halth bar
draw_mana
Render mana bar
draw_sbar
Render belt
draw_btn
Render panel buttons
Definition at line
1251
of file
scrollrt.cpp
.
Generated by
1.8.17