Devilution
Diablo devolved - magic behind the 1996 computer game
Source
scrollrt.cpp
arch_draw_type
cel_foliage_active
cel_transparency_active
ClearCursor
ClearScreenBuffer
DoBlitScreen
DrawAndBlit
drawCell
DrawControllerModifierHints
DrawDeadPlayer
drawFloor
DrawFPS
DrawGame
DrawItem
DrawMain
DrawMissile
DrawMissilePrivate
DrawMonster
DrawMonsterHelper
DrawObject
DrawPlayer
DrawPlayerHelper
DrawPlrProc
DrawView
dRendered
EnableFrameCount
gpBufEnd
gpBufStart
IsWalktabke
IsWall
level_cel_block
level_piece_id
light_table_index
scrollrt_draw
scrollrt_draw_cursor_back_buffer
scrollrt_draw_cursor_item
scrollrt_draw_dungeon
scrollrt_draw_game_screen
scrollrt_drawFloor
sgdwCursHgt
sgdwCursHgtOld
sgdwCursWdt
sgdwCursWdtOld
sgdwCursX
sgdwCursXOld
sgdwCursY
sgdwCursYOld
sgSaveBack
szMonModeAssert
szPlrModeAssert
◆
DrawMissilePrivate()
void DrawMissilePrivate
(
MissileStruct
*
m
,
int
sx
,
int
sy
,
BOOL
pre
)
Render a missile sprite.
Parameters
m
Pointer to
MissileStruct
struct
sx
Back buffer coordinate
sy
Back buffer coordinate
pre
Is the sprite in the background
Definition at line
222
of file
scrollrt.cpp
.
Generated by
1.8.17