icculus quake2 doxygen
1.0 dev
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63 self->model =
"models/monsters/boss3/rider/tris.md2";
void SP_monster_boss3_stand(edict_t *self)
void(* WritePosition)(vec3_t pos)
void(* multicast)(vec3_t origin, multicast_t to)
void G_FreeEdict(edict_t *e)
void Use_Boss3(edict_t *ent, edict_t *other, edict_t *activator)
int(* soundindex)(char *name)
int(* modelindex)(char *name)
#define VectorSet(v, x, y, z)
void Think_Boss3Stand(edict_t *ent)
void(* linkentity)(edict_t *ent)