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    icculus quake2 doxygen
    1.0 dev
    
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   77 void SpawnEntities (
char *mapname, 
char *entities, 
char *spawnpoint);
 
  143 #ifndef GAME_HARD_LINKED 
  150     va_start (argptr, error);
 
  151     vsprintf (text, error, argptr);
 
  162     va_start (argptr, 
msg);
 
  163     vsprintf (text, 
msg, argptr);
 
  225     static const char *seps = 
" ,\n\r";
 
  242                 t = strtok(
NULL, seps);
 
  255             t = strtok(
NULL, seps);
 
  426         if (
i > 0 && i <= maxclients->
value)
 
  
 
void(* SpawnEntities)(char *mapname, char *entstring, char *spawnpoint)
 
void WriteLevel(char *filename)
 
void(* dprintf)(char *fmt,...)
 
void(* ReadGame)(char *filename)
 
void RunEntity(edict_t *ent)
 
void Com_Printf(char *msg,...)
 
void ClientBeginServerFrame(edict_t *ent)
 
void G_RunEntity(edict_t *ent)
 
void ClientThink(edict_t *ent, usercmd_t *cmd)
 
void ClientUserinfoChanged(edict_t *ent, char *userinfo)
 
qboolean ClientConnect(edict_t *ent, char *userinfo)
 
game_export_t * GetGameAPI(game_import_t *import)
 
void ClientBegin(edict_t *ent)
 
void ClientEndServerFrames(void)
 
edict_t * G_Find(edict_t *from, int fieldofs, char *match)
 
struct gclient_s * client
 
void(* ClientThink)(edict_t *ent, usercmd_t *cmd)
 
int groundentity_linkcount
 
qboolean(* ClientConnect)(edict_t *ent, char *userinfo)
 
void(* ClientDisconnect)(edict_t *ent)
 
void BeginIntermission(edict_t *targ)
 
void(* ClientUserinfoChanged)(edict_t *ent, char *userinfo)
 
void ClientDisconnect(edict_t *ent)
 
char * va(char *format,...)
 
void Sys_Error(char *error,...)
 
void(* ClientCommand)(edict_t *ent)
 
cvar_t *(* cvar_set)(char *var_name, char *value)
 
void ReadLevel(char *filename)
 
void SpawnEntities(char *mapname, char *entities, char *spawnpoint)
 
void(* ServerCommand)(void)
 
void(* ReadLevel)(char *filename)
 
int Q_stricmp(char *s1, char *s2)
 
void M_CheckGround(edict_t *ent)
 
void(* error)(char *fmt,...)
 
void(* AddCommandString)(char *text)
 
void(* WriteLevel)(char *filename)
 
edict_t * CreateTargetChangeLevel(char *map)
 
void ClientEndServerFrame(edict_t *ent)
 
void ClientCommand(edict_t *ent)
 
void(* FreeTags)(int tag)
 
void ReadGame(char *filename)
 
void(* ClientBegin)(edict_t *ent)
 
cvar_t * spectator_password
 
void(* WriteGame)(char *filename, qboolean autosave)
 
void AI_SetSightClient(void)
 
void Com_sprintf(char *dest, int size, char *fmt,...)
 
void WriteGame(char *filename, qboolean autosave)
 
void(* bprintf)(int printlevel, char *fmt,...)