icculus quake2 doxygen
1.0 dev
|
|
Go to the documentation of this file.
77 void SpawnEntities (
char *mapname,
char *entities,
char *spawnpoint);
143 #ifndef GAME_HARD_LINKED
150 va_start (argptr, error);
151 vsprintf (text, error, argptr);
162 va_start (argptr,
msg);
163 vsprintf (text,
msg, argptr);
225 static const char *seps =
" ,\n\r";
242 t = strtok(
NULL, seps);
255 t = strtok(
NULL, seps);
426 if (
i > 0 && i <= maxclients->
value)
void(* SpawnEntities)(char *mapname, char *entstring, char *spawnpoint)
void WriteLevel(char *filename)
void(* dprintf)(char *fmt,...)
void(* ReadGame)(char *filename)
void RunEntity(edict_t *ent)
void Com_Printf(char *msg,...)
void ClientBeginServerFrame(edict_t *ent)
void G_RunEntity(edict_t *ent)
void ClientThink(edict_t *ent, usercmd_t *cmd)
void ClientUserinfoChanged(edict_t *ent, char *userinfo)
qboolean ClientConnect(edict_t *ent, char *userinfo)
game_export_t * GetGameAPI(game_import_t *import)
void ClientBegin(edict_t *ent)
void ClientEndServerFrames(void)
edict_t * G_Find(edict_t *from, int fieldofs, char *match)
struct gclient_s * client
void(* ClientThink)(edict_t *ent, usercmd_t *cmd)
int groundentity_linkcount
qboolean(* ClientConnect)(edict_t *ent, char *userinfo)
void(* ClientDisconnect)(edict_t *ent)
void BeginIntermission(edict_t *targ)
void(* ClientUserinfoChanged)(edict_t *ent, char *userinfo)
void ClientDisconnect(edict_t *ent)
char * va(char *format,...)
void Sys_Error(char *error,...)
void(* ClientCommand)(edict_t *ent)
cvar_t *(* cvar_set)(char *var_name, char *value)
void ReadLevel(char *filename)
void SpawnEntities(char *mapname, char *entities, char *spawnpoint)
void(* ServerCommand)(void)
void(* ReadLevel)(char *filename)
int Q_stricmp(char *s1, char *s2)
void M_CheckGround(edict_t *ent)
void(* error)(char *fmt,...)
void(* AddCommandString)(char *text)
void(* WriteLevel)(char *filename)
edict_t * CreateTargetChangeLevel(char *map)
void ClientEndServerFrame(edict_t *ent)
void ClientCommand(edict_t *ent)
void(* FreeTags)(int tag)
void ReadGame(char *filename)
void(* ClientBegin)(edict_t *ent)
cvar_t * spectator_password
void(* WriteGame)(char *filename, qboolean autosave)
void AI_SetSightClient(void)
void Com_sprintf(char *dest, int size, char *fmt,...)
void WriteGame(char *filename, qboolean autosave)
void(* bprintf)(int printlevel, char *fmt,...)