Devilution
Diablo devolved - magic behind the 1996 computer game
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Go to the source code of this file.
Macros | |
#define | LOAD_LE32(b) (((DWORD)(b)[3] << 24) | ((DWORD)(b)[2] << 16) | ((DWORD)(b)[1] << 8) | (DWORD)(b)[0]) |
Functions | |
BYTE * | CelGetFrameStart (BYTE *pCelBuff, int nCel) |
BYTE * | CelGetFrame (BYTE *pCelBuff, int nCel, int *nDataSize) |
BYTE * | CelGetFrameClipped (BYTE *pCelBuff, int nCel, int *nDataSize) |
void | CelDraw (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Blit CEL sprite to the back buffer at the given coordinates. More... | |
void | CelBlitFrame (BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth) |
Blit a given CEL frame to the given buffer. More... | |
void | CelClippedDraw (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Same as CelDraw but with the option to skip parts of the top and bottom of the sprite. More... | |
void | CelDrawLight (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, BYTE *tbl) |
Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates. More... | |
void | CelClippedDrawLight (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Same as CelDrawLight but with the option to skip parts of the top and bottom of the sprite. More... | |
void | CelClippedBlitLightTrans (BYTE *pBuff, BYTE *pCelBuff, int nCel, int nWidth) |
Same as CelBlitLightTransSafe. More... | |
void | CelDrawLightRed (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue. More... | |
void | CelBlitSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
Blit CEL sprite to the given buffer, checks for drawing outside the buffer. More... | |
void | CelClippedDrawSafe (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Same as CelClippedDraw but checks for drawing outside the buffer. More... | |
void | CelBlitLightSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *tbl) |
Blit CEL sprite, and apply lighting, to the given buffer, checks for drawing outside the buffer. More... | |
void | CelBlitLightTransSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
Same as CelBlitLightSafe, with transparancy applied. More... | |
void | CelDrawLightRedSafe (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
Same as CelDrawLightRed but checks for drawing outside the buffer. More... | |
void | CelBlitWidth (BYTE *pBuff, int x, int y, int wdt, BYTE *pCelBuff, int nCel, int nWidth) |
Blit to a buffer at given coordinates. More... | |
void | CelBlitOutline (char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates. More... | |
void | ENG_set_pixel (int sx, int sy, BYTE col) |
Set the value of a single pixel in the back buffer, checks bounds. More... | |
void | engine_draw_pixel (int sx, int sy) |
Set the value of a single pixel in the back buffer to that of gbPixelCol, checks bounds. More... | |
void | DrawLine (int x0, int y0, int x1, int y1, BYTE col) |
Draw a line on the back buffer. More... | |
int | GetDirection (int x1, int y1, int x2, int y2) |
Calculate the best fit direction between two points. More... | |
void | SetRndSeed (int s) |
Set the RNG seed. More... | |
int | GetRndSeed () |
Get the current RNG seed. More... | |
int | random_ (BYTE idx, int v) |
Main RNG function. More... | |
void | engine_debug_trap (BOOL show_cursor) |
BYTE * | DiabloAllocPtr (DWORD dwBytes) |
Multithreaded safe malloc. More... | |
void | mem_free_dbg (void *p) |
Multithreaded safe memfree. More... | |
BYTE * | LoadFileInMem (char *pszName, DWORD *pdwFileLen) |
Load a file in to a buffer. More... | |
DWORD | LoadFileWithMem (const char *pszName, void *p) |
Load a file in to the given buffer. More... | |
void | Cl2ApplyTrans (BYTE *p, BYTE *ttbl, int nCel) |
Apply the color swaps to a CL2 sprite. More... | |
void | Cl2Draw (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Blit CL2 sprite, to the back buffer at the given coordianates. More... | |
void | Cl2DrawOutline (char col, int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Blit a solid colder shape one pixel larger then the given sprite shape, to the back buffer at the given coordianates. More... | |
void | Cl2DrawLightTbl (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth, char light) |
Blit CL2 sprite, and apply a given lighting, to the back buffer at the given coordianates. More... | |
void | Cl2DrawLight (int sx, int sy, BYTE *pCelBuff, int nCel, int nWidth) |
Blit CL2 sprite, and apply lighting, to the back buffer at the given coordinates. More... | |
void | Cl2BlitSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth) |
Blit CL2 sprite to the given buffer. More... | |
void | Cl2BlitOutlineSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, char col) |
Blit a solid colder shape one pixel larger then the given sprite shape, to the given buffer. More... | |
void | Cl2BlitLightSafe (BYTE *pDecodeTo, BYTE *pRLEBytes, int nDataSize, int nWidth, BYTE *pTable) |
Blit CL2 sprite, and apply lighting, to the given buffer. More... | |
void | PlayInGameMovie (char *pszMovie) |
Fade to black and play a video. More... | |
Variables | |
char | gbPixelCol |
automap pixel color 8-bit (palette entry) More... | |
BOOL | gbRotateMap |
flip - if y < x More... | |
int | orgseed |
Seed value before the most recent call to SetRndSeed() More... | |
int | SeedCount |
Track number of calls to GetRndSeed() since last call to SetRndSeed() More... | |
BOOL | gbNotInView |
valid - if x/y are in bounds More... | |
const int | RndInc |
Specifies the increment used in the Borland C/C++ pseudo-random. More... | |
const int | RndMult |
Specifies the multiplier used in the Borland C/C++ pseudo-random number generator algorithm. More... | |
of basic engine helper functions:
Definition in file engine.h.