Devilution
Diablo devolved - magic behind the 1996 computer game

◆ CelDrawLightRed()

void CelDrawLightRed ( int  sx,
int  sy,
BYTE *  pCelBuff,
int  nCel,
int  nWidth,
char  light 
)

Blit CEL sprite, and apply lighting, to the back buffer at the given coordinates, translated to a red hue.

Parameters
sxBack buffer coordinate
syBack buffer coordinate
pCelBuffCel data
nCelCEL frame number
nWidthWidth of sprite
lightLight shade to use

Definition at line 155 of file engine.cpp.