Devilution
Diablo devolved - magic behind the 1996 computer game

◆ CelBlitWidth()

void CelBlitWidth ( BYTE *  pBuff,
int  x,
int  y,
int  wdt,
BYTE *  pCelBuff,
int  nCel,
int  nWidth 
)

Blit to a buffer at given coordinates.

Parameters
pBuffTarget buffer
xCordinate in pBuff buffer
yCordinate in pBuff buffer
wdtWidth of pBuff
pCelBuffCel data
nCelCEL frame number
nWidthWidth of cel

Definition at line 509 of file engine.cpp.