Devilution
Diablo devolved - magic behind the 1996 computer game

◆ CelClippedDraw()

void CelClippedDraw ( int  sx,
int  sy,
BYTE *  pCelBuff,
int  nCel,
int  nWidth 
)

Same as CelDraw but with the option to skip parts of the top and bottom of the sprite.

Parameters
sxBack buffer coordinate
syBack buffer coordinate
pCelBuffCel data
nCelCEL frame number
nWidthWidth of sprite

Definition at line 79 of file engine.cpp.