Devilution
Diablo devolved - magic behind the 1996 computer game
Source
engine.h
CelBlitFrame
CelBlitLightSafe
CelBlitLightTransSafe
CelBlitOutline
CelBlitSafe
CelBlitWidth
CelClippedBlitLightTrans
CelClippedDraw
CelClippedDrawLight
CelClippedDrawSafe
CelDraw
CelDrawLight
CelDrawLightRed
CelDrawLightRedSafe
CelGetFrame
CelGetFrameClipped
CelGetFrameStart
Cl2ApplyTrans
Cl2BlitLightSafe
Cl2BlitOutlineSafe
Cl2BlitSafe
Cl2Draw
Cl2DrawLight
Cl2DrawLightTbl
Cl2DrawOutline
DiabloAllocPtr
DrawLine
ENG_set_pixel
engine_debug_trap
engine_draw_pixel
gbNotInView
gbPixelCol
gbRotateMap
GetDirection
GetRndSeed
LOAD_LE32
LoadFileInMem
LoadFileWithMem
mem_free_dbg
orgseed
PlayInGameMovie
random_
RndInc
RndMult
SeedCount
SetRndSeed
◆
Cl2ApplyTrans()
void Cl2ApplyTrans
(
BYTE *
p
,
BYTE *
ttbl
,
int
nCel
)
Apply the color swaps to a CL2 sprite.
Parameters
p
CL2 buffer
ttbl
Palette translation table
nCel
Frame number in CL2 file
Definition at line
859
of file
engine.cpp
.
Generated by
1.8.17