icculus quake2 doxygen
1.0 dev
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69 va_start (argptr,fmt);
70 vsprintf (
msg, fmt, argptr);
98 va_start (argptr,fmt);
99 vsprintf (
msg, fmt, argptr);
126 va_start (argptr,fmt);
127 vsprintf (
msg, fmt, argptr);
148 va_start (argptr,fmt);
149 vsprintf (
msg, fmt, argptr);
251 if (
mask && (!(
mask[cluster>>3] & (1<<(cluster&7)) ) ) )
281 if (
mask && (!(
mask[cluster>>3] & (1<<(cluster&7)) ) ) )
290 float attenuation,
float timeofs)
351 import.Pmove =
Pmove;
void * Z_TagMalloc(int size, int tag)
void PF_WritePos(vec3_t pos)
void PF_setmodel(edict_t *ent, char *name)
void SV_LinkEdict(edict_t *ent)
void PF_WriteDir(vec3_t dir)
void MSG_WriteLong(sizebuf_t *sb, int c)
void SV_BroadcastPrintf(int level, char *fmt,...)
void SV_ShutdownGameProgs(void)
void Sys_UnloadGame(void)
qboolean PF_inPVS(vec3_t p1, vec3_t p2)
cvar_t * Cvar_Get(char *var_name, char *var_value, int flags)
void SZ_Write(sizebuf_t *buf, void *data, int length)
void SZ_Clear(sizebuf_t *buf)
int CM_LeafArea(int leafnum)
void PF_dprintf(char *fmt,...)
cvar_t * Cvar_ForceSet(char *var_name, char *value)
int SV_AreaEdicts(vec3_t mins, vec3_t maxs, edict_t **list, int maxcount, int areatype)
byte * CM_ClusterPVS(int cluster)
qboolean CM_AreasConnected(int area1, int area2)
void SV_UnlinkEdict(edict_t *ent)
void PF_Unicast(edict_t *ent, qboolean reliable)
void MSG_WriteDir(sizebuf_t *sb, vec3_t dir)
void SV_StartSound(vec3_t origin, edict_t *entity, int channel, int soundindex, float volume, float attenuation, float timeofs)
void PF_centerprintf(edict_t *ent, char *fmt,...)
trace_t SV_Trace(vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, edict_t *passedict, int contentmask)
void Cbuf_AddText(char *text)
void MSG_WritePos(sizebuf_t *sb, vec3_t pos)
void MSG_WriteString(sizebuf_t *sb, char *s)
void MSG_WriteShort(sizebuf_t *sb, int c)
void MSG_WriteByte(sizebuf_t *sb, int c)
void Com_Error(int code, char *fmt,...)
void PF_error(char *fmt,...)
cmodel_t * CM_InlineModel(char *name)
void MSG_WriteChar(sizebuf_t *sb, int c)
#define MAX_CONFIGSTRINGS
void SV_Multicast(vec3_t origin, multicast_t to)
void PF_WriteFloat(float f)
void SV_ClientPrintf(client_t *cl, int level, char *fmt,...)
byte * CM_ClusterPHS(int cluster)
void MSG_WriteAngle(sizebuf_t *sb, float f)
int SV_PointContents(vec3_t p)
qboolean PF_inPHS(vec3_t p1, vec3_t p2)
int CM_LeafCluster(int leafnum)
int SV_SoundIndex(char *name)
void SV_InitGameProgs(void)
int SV_ImageIndex(char *name)
cvar_t * Cvar_Set(char *var_name, char *value)
void Pmove(pmove_t *pmove)
void SCR_DebugGraph(float value, int color)
void Com_Printf(char *fmt,...)
void MSG_WriteFloat(sizebuf_t *sb, float f)
char configstrings[MAX_CONFIGSTRINGS][MAX_QPATH]
void CM_SetAreaPortalState(int portalnum, qboolean open)
void PF_cprintf(edict_t *ent, int level, char *fmt,...)
void PF_WriteAngle(float f)
int SV_ModelIndex(char *name)
void * Sys_GetGameAPI(void *parms)
int CM_PointLeafnum(vec3_t p)
void PF_WriteShort(int c)
void PF_StartSound(edict_t *entity, int channel, int sound_num, float volume, float attenuation, float timeofs)
void PF_Configstring(int index, char *val)
void PF_WriteString(char *s)