#include "client.h"
Go to the source code of this file.
Functions | |
void | V_ClearScene (void) |
void | V_AddEntity (entity_t *ent) |
void | V_AddParticle (vec3_t org, int color, float alpha) |
void | V_AddLight (vec3_t org, float intensity, float r, float g, float b) |
void | V_AddLightStyle (int style, float r, float g, float b) |
void | V_TestParticles (void) |
void | V_TestEntities (void) |
void | V_TestLights (void) |
void | CL_PrepRefresh (void) |
float | CalcFov (float fov_x, float width, float height) |
void | V_Gun_Next_f (void) |
void | V_Gun_Prev_f (void) |
void | V_Gun_Model_f (void) |
void | SCR_DrawCrosshair (void) |
void | V_RenderView (float stereo_separation) |
void | V_Viewpos_f (void) |
void | V_Init (void) |
float CalcFov | ( | float | fov_x, |
float | width, | ||
float | height | ||
) |
Definition at line 416 of file cl_view.c.
Referenced by PlayerConfig_MenuDraw(), and V_RenderView().
Definition at line 296 of file cl_view.c.
Referenced by CL_Frame(), CL_Precache_f(), and CL_RequestNextDownload().
Definition at line 97 of file cl_view.c.
Referenced by CL_AddBeams(), CL_AddExplosions(), CL_AddLasers(), CL_AddPacketEntities(), CL_AddPlayerBeams(), and CL_AddViewWeapon().
Definition at line 157 of file cl_view.c.
Referenced by CL_AddDLights(), CL_AddExplosions(), CL_AddPacketEntities(), and CL_AddParticles().
Definition at line 83 of file cl_view.c.
Referenced by V_RenderView().
void V_RenderView | ( | float | stereo_separation | ) |
Definition at line 516 of file cl_view.c.
Referenced by SCR_UpdateScreen().
cvar_t* cl_stats |
Definition at line 40 of file cl_view.c.
Referenced by V_Init(), and V_RenderView().
cvar_t* cl_testblend |
Definition at line 38 of file cl_view.c.
Referenced by V_Init(), and V_RenderView().
cvar_t* cl_testentities |
Definition at line 36 of file cl_view.c.
Referenced by V_Init(), and V_RenderView().
cvar_t* cl_testlights |
Definition at line 37 of file cl_view.c.
Referenced by V_Init(), and V_RenderView().
cvar_t* cl_testparticles |
Definition at line 35 of file cl_view.c.
Referenced by V_Init(), V_RenderView(), and V_TestParticles().
char cl_weaponmodels[MAX_CLIENTWEAPONMODELS][MAX_QPATH] |
Definition at line 54 of file cl_view.c.
Referenced by CL_LoadClientinfo(), and CL_PrepRefresh().
cvar_t* crosshair |
Definition at line 33 of file cl_view.c.
Referenced by ControlsSetMenuItemValues(), SCR_DrawCrosshair(), SCR_TouchPics(), and V_Init().
cvar_t* crosshair_scale |
Definition at line 34 of file cl_view.c.
Referenced by SCR_DrawCrosshair(), and V_Init().
int gun_frame |
Definition at line 28 of file cl_view.c.
Referenced by CL_AddViewWeapon(), V_Gun_Next_f(), and V_Gun_Prev_f().
struct model_s* gun_model |
Definition at line 29 of file cl_view.c.
Referenced by CL_AddViewWeapon(), and V_Gun_Model_f().
int num_cl_weaponmodels |
Definition at line 55 of file cl_view.c.
Referenced by CL_LoadClientinfo(), and CL_PrepRefresh().
dlight_t r_dlights[MAX_DLIGHTS] |
Definition at line 44 of file cl_view.c.
Referenced by V_AddLight(), V_RenderView(), and V_TestLights().
entity_t r_entities[MAX_ENTITIES] |
Definition at line 47 of file cl_view.c.
Referenced by V_AddEntity(), V_RenderView(), and V_TestEntities().
lightstyle_t r_lightstyles[MAX_LIGHTSTYLES] |
Definition at line 52 of file cl_view.c.
Referenced by V_AddLightStyle(), and V_RenderView().
int r_numdlights |
Definition at line 43 of file cl_view.c.
Referenced by V_AddLight(), V_ClearScene(), V_RenderView(), and V_TestLights().
int r_numentities |
Definition at line 46 of file cl_view.c.
Referenced by V_AddEntity(), V_ClearScene(), V_RenderView(), and V_TestEntities().
int r_numparticles |
Definition at line 49 of file cl_view.c.
Referenced by V_AddParticle(), V_ClearScene(), V_RenderView(), and V_TestParticles().
particle_t r_particles[MAX_PARTICLES] |
Definition at line 50 of file cl_view.c.
Referenced by V_AddParticle(), V_RenderView(), and V_TestParticles().