icculus quake2 doxygen  1.0 dev
m_chick.c
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1 /*
2 Copyright (C) 1997-2001 Id Software, Inc.
3 
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8 
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12 
13 See the GNU General Public License for more details.
14 
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
18 
19 */
20 /*
21 ==============================================================================
22 
23 chick
24 
25 ==============================================================================
26 */
27 
28 #include "g_local.h"
29 #include "m_chick.h"
30 
31 qboolean visible (edict_t *self, edict_t *other);
32 
33 void chick_stand (edict_t *self);
34 void chick_run (edict_t *self);
35 void chick_reslash(edict_t *self);
36 void chick_rerocket(edict_t *self);
37 void chick_attack1(edict_t *self);
38 
41 static int sound_melee_swing;
42 static int sound_melee_hit;
44 static int sound_death1;
45 static int sound_death2;
46 static int sound_fall_down;
47 static int sound_idle1;
48 static int sound_idle2;
49 static int sound_pain1;
50 static int sound_pain2;
51 static int sound_pain3;
52 static int sound_sight;
53 static int sound_search;
54 
55 
56 void ChickMoan (edict_t *self)
57 {
58  if (random() < 0.5)
59  gi.sound (self, CHAN_VOICE, sound_idle1, 1, ATTN_IDLE, 0);
60  else
61  gi.sound (self, CHAN_VOICE, sound_idle2, 1, ATTN_IDLE, 0);
62 }
63 
65 {
66  {ai_stand, 0, NULL},
67  {ai_stand, 0, NULL},
68  {ai_stand, 0, NULL},
69  {ai_stand, 0, NULL},
70  {ai_stand, 0, NULL},
71  {ai_stand, 0, NULL},
72  {ai_stand, 0, NULL},
73  {ai_stand, 0, NULL},
74  {ai_stand, 0, ChickMoan},
75  {ai_stand, 0, NULL},
76  {ai_stand, 0, NULL},
77  {ai_stand, 0, NULL},
78  {ai_stand, 0, NULL},
79  {ai_stand, 0, NULL},
80  {ai_stand, 0, NULL},
81  {ai_stand, 0, NULL},
82  {ai_stand, 0, NULL},
83  {ai_stand, 0, NULL},
84  {ai_stand, 0, NULL},
85  {ai_stand, 0, NULL},
86  {ai_stand, 0, NULL},
87  {ai_stand, 0, NULL},
88  {ai_stand, 0, NULL},
89  {ai_stand, 0, NULL},
90  {ai_stand, 0, NULL},
91  {ai_stand, 0, NULL},
92  {ai_stand, 0, NULL},
93  {ai_stand, 0, NULL},
94  {ai_stand, 0, NULL},
95  {ai_stand, 0, NULL}
96 };
98 
99 void chick_fidget (edict_t *self)
100 {
101  if (self->monsterinfo.aiflags & AI_STAND_GROUND)
102  return;
103  if (random() <= 0.3)
104  self->monsterinfo.currentmove = &chick_move_fidget;
105 }
106 
108 {
109  {ai_stand, 0, NULL},
110  {ai_stand, 0, NULL},
111  {ai_stand, 0, NULL},
112  {ai_stand, 0, NULL},
113  {ai_stand, 0, NULL},
114  {ai_stand, 0, NULL},
115  {ai_stand, 0, NULL},
116  {ai_stand, 0, NULL},
117  {ai_stand, 0, NULL},
118  {ai_stand, 0, NULL},
119  {ai_stand, 0, NULL},
120  {ai_stand, 0, NULL},
121  {ai_stand, 0, NULL},
122  {ai_stand, 0, NULL},
123  {ai_stand, 0, NULL},
124  {ai_stand, 0, NULL},
125  {ai_stand, 0, NULL},
126  {ai_stand, 0, NULL},
127  {ai_stand, 0, NULL},
128  {ai_stand, 0, NULL},
129  {ai_stand, 0, NULL},
130  {ai_stand, 0, NULL},
131  {ai_stand, 0, NULL},
132  {ai_stand, 0, NULL},
133  {ai_stand, 0, NULL},
134  {ai_stand, 0, NULL},
135  {ai_stand, 0, NULL},
136  {ai_stand, 0, NULL},
137  {ai_stand, 0, NULL},
138  {ai_stand, 0, chick_fidget},
139 
140 };
142 
143 void chick_stand (edict_t *self)
144 {
145  self->monsterinfo.currentmove = &chick_move_stand;
146 }
147 
149 {
150  {ai_run, 1, NULL},
151  {ai_run, 0, NULL},
152  {ai_run, 0, NULL},
153  {ai_run, -1, NULL},
154  {ai_run, -1, NULL},
155  {ai_run, 0, NULL},
156  {ai_run, 1, NULL},
157  {ai_run, 3, NULL},
158  {ai_run, 6, NULL},
159  {ai_run, 3, NULL}
160 };
162 
164 {
165  {ai_run, 6, NULL},
166  {ai_run, 8, NULL},
167  {ai_run, 13, NULL},
168  {ai_run, 5, NULL},
169  {ai_run, 7, NULL},
170  {ai_run, 4, NULL},
171  {ai_run, 11, NULL},
172  {ai_run, 5, NULL},
173  {ai_run, 9, NULL},
174  {ai_run, 7, NULL}
175 
176 };
177 
179 
181 {
182  {ai_walk, 6, NULL},
183  {ai_walk, 8, NULL},
184  {ai_walk, 13, NULL},
185  {ai_walk, 5, NULL},
186  {ai_walk, 7, NULL},
187  {ai_walk, 4, NULL},
188  {ai_walk, 11, NULL},
189  {ai_walk, 5, NULL},
190  {ai_walk, 9, NULL},
191  {ai_walk, 7, NULL}
192 };
193 
195 
196 void chick_walk (edict_t *self)
197 {
198  self->monsterinfo.currentmove = &chick_move_walk;
199 }
200 
201 void chick_run (edict_t *self)
202 {
203  if (self->monsterinfo.aiflags & AI_STAND_GROUND)
204  {
205  self->monsterinfo.currentmove = &chick_move_stand;
206  return;
207  }
208 
209  if (self->monsterinfo.currentmove == &chick_move_walk ||
210  self->monsterinfo.currentmove == &chick_move_start_run)
211  {
212  self->monsterinfo.currentmove = &chick_move_run;
213  }
214  else
215  {
216  self->monsterinfo.currentmove = &chick_move_start_run;
217  }
218 }
219 
221 {
222  {ai_move, 0, NULL},
223  {ai_move, 0, NULL},
224  {ai_move, 0, NULL},
225  {ai_move, 0, NULL},
226  {ai_move, 0, NULL}
227 };
229 
231 {
232  {ai_move, 0, NULL},
233  {ai_move, 0, NULL},
234  {ai_move, 0, NULL},
235  {ai_move, 0, NULL},
236  {ai_move, 0, NULL}
237 };
239 
241 {
242  {ai_move, 0, NULL},
243  {ai_move, 0, NULL},
244  {ai_move, -6, NULL},
245  {ai_move, 3, NULL},
246  {ai_move, 11, NULL},
247  {ai_move, 3, NULL},
248  {ai_move, 0, NULL},
249  {ai_move, 0, NULL},
250  {ai_move, 4, NULL},
251  {ai_move, 1, NULL},
252  {ai_move, 0, NULL},
253  {ai_move, -3, NULL},
254  {ai_move, -4, NULL},
255  {ai_move, 5, NULL},
256  {ai_move, 7, NULL},
257  {ai_move, -2, NULL},
258  {ai_move, 3, NULL},
259  {ai_move, -5, NULL},
260  {ai_move, -2, NULL},
261  {ai_move, -8, NULL},
262  {ai_move, 2, NULL}
263 };
265 
266 void chick_pain (edict_t *self, edict_t *other, float kick, int damage)
267 {
268  float r;
269 
270  if (self->health < (self->max_health / 2))
271  self->s.skinnum = 1;
272 
273  if (level.time < self->pain_debounce_time)
274  return;
275 
276  self->pain_debounce_time = level.time + 3;
277 
278  r = random();
279  if (r < 0.33)
280  gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
281  else if (r < 0.66)
282  gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
283  else
284  gi.sound (self, CHAN_VOICE, sound_pain3, 1, ATTN_NORM, 0);
285 
286  if (skill->value == 3)
287  return; // no pain anims in nightmare
288 
289  if (damage <= 10)
290  self->monsterinfo.currentmove = &chick_move_pain1;
291  else if (damage <= 25)
292  self->monsterinfo.currentmove = &chick_move_pain2;
293  else
294  self->monsterinfo.currentmove = &chick_move_pain3;
295 }
296 
297 void chick_dead (edict_t *self)
298 {
299  VectorSet (self->mins, -16, -16, 0);
300  VectorSet (self->maxs, 16, 16, 16);
301  self->movetype = MOVETYPE_TOSS;
302  self->svflags |= SVF_DEADMONSTER;
303  self->nextthink = 0;
304  gi.linkentity (self);
305 }
306 
308 {
309  {ai_move, -6, NULL},
310  {ai_move, 0, NULL},
311  {ai_move, -1, NULL},
312  {ai_move, -5, NULL},
313  {ai_move, 0, NULL},
314  {ai_move, -1, NULL},
315  {ai_move, -2, NULL},
316  {ai_move, 1, NULL},
317  {ai_move, 10, NULL},
318  {ai_move, 2, NULL},
319  {ai_move, 3, NULL},
320  {ai_move, 1, NULL},
321  {ai_move, 2, NULL},
322  {ai_move, 0, NULL},
323  {ai_move, 3, NULL},
324  {ai_move, 3, NULL},
325  {ai_move, 1, NULL},
326  {ai_move, -3, NULL},
327  {ai_move, -5, NULL},
328  {ai_move, 4, NULL},
329  {ai_move, 15, NULL},
330  {ai_move, 14, NULL},
331  {ai_move, 1, NULL}
332 };
334 
336 {
337  {ai_move, 0, NULL},
338  {ai_move, 0, NULL},
339  {ai_move, -7, NULL},
340  {ai_move, 4, NULL},
341  {ai_move, 11, NULL},
342  {ai_move, 0, NULL},
343  {ai_move, 0, NULL},
344  {ai_move, 0, NULL},
345  {ai_move, 0, NULL},
346  {ai_move, 0, NULL},
347  {ai_move, 0, NULL},
348  {ai_move, 0, NULL}
349 
350 };
352 
353 void chick_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
354 {
355  int n;
356 
357 // check for gib
358  if (self->health <= self->gib_health)
359  {
360  gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
361  for (n= 0; n < 2; n++)
362  ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
363  for (n= 0; n < 4; n++)
364  ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
365  ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC);
366  self->deadflag = DEAD_DEAD;
367  return;
368  }
369 
370  if (self->deadflag == DEAD_DEAD)
371  return;
372 
373 // regular death
374  self->deadflag = DEAD_DEAD;
375  self->takedamage = DAMAGE_YES;
376 
377  n = rand() % 2;
378  if (n == 0)
379  {
380  self->monsterinfo.currentmove = &chick_move_death1;
381  gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0);
382  }
383  else
384  {
385  self->monsterinfo.currentmove = &chick_move_death2;
386  gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0);
387  }
388 }
389 
390 
392 {
393  if (self->monsterinfo.aiflags & AI_DUCKED)
394  return;
395  self->monsterinfo.aiflags |= AI_DUCKED;
396  self->maxs[2] -= 32;
397  self->takedamage = DAMAGE_YES;
398  self->monsterinfo.pausetime = level.time + 1;
399  gi.linkentity (self);
400 }
401 
403 {
404  if (level.time >= self->monsterinfo.pausetime)
405  self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
406  else
407  self->monsterinfo.aiflags |= AI_HOLD_FRAME;
408 }
409 
410 void chick_duck_up (edict_t *self)
411 {
412  self->monsterinfo.aiflags &= ~AI_DUCKED;
413  self->maxs[2] += 32;
414  self->takedamage = DAMAGE_AIM;
415  gi.linkentity (self);
416 }
417 
419 {
420  {ai_move, 0, chick_duck_down},
421  {ai_move, 1, NULL},
422  {ai_move, 4, chick_duck_hold},
423  {ai_move, -4, NULL},
424  {ai_move, -5, chick_duck_up},
425  {ai_move, 3, NULL},
426  {ai_move, 1, NULL}
427 };
429 
430 void chick_dodge (edict_t *self, edict_t *attacker, float eta)
431 {
432  if (random() > 0.25)
433  return;
434 
435  if (!self->enemy)
436  self->enemy = attacker;
437 
439 }
440 
441 void ChickSlash (edict_t *self)
442 {
443  vec3_t aim;
444 
445  VectorSet (aim, MELEE_DISTANCE, self->mins[0], 10);
447  fire_hit (self, aim, (10 + (rand() %6)), 100);
448 }
449 
450 
451 void ChickRocket (edict_t *self)
452 {
454  vec3_t start;
455  vec3_t dir;
456  vec3_t vec;
457 
458  AngleVectors (self->s.angles, forward, right, NULL);
460 
461  VectorCopy (self->enemy->s.origin, vec);
462  vec[2] += self->enemy->viewheight;
463  VectorSubtract (vec, start, dir);
464  VectorNormalize (dir);
465 
466  monster_fire_rocket (self, start, dir, 50, 500, MZ2_CHICK_ROCKET_1);
467 }
468 
470 {
472 }
473 
474 void ChickReload (edict_t *self)
475 {
477 }
478 
479 
481 {
483  {ai_charge, 0, NULL},
484  {ai_charge, 0, NULL},
485  {ai_charge, 4, NULL},
486  {ai_charge, 0, NULL},
487  {ai_charge, -3, NULL},
488  {ai_charge, 3, NULL},
489  {ai_charge, 5, NULL},
490  {ai_charge, 7, NULL},
491  {ai_charge, 0, NULL},
492  {ai_charge, 0, NULL},
493  {ai_charge, 0, NULL},
495 };
497 
498 
500 {
501  {ai_charge, 19, ChickRocket},
502  {ai_charge, -6, NULL},
503  {ai_charge, -5, NULL},
504  {ai_charge, -2, NULL},
505  {ai_charge, -7, NULL},
506  {ai_charge, 0, NULL},
507  {ai_charge, 1, NULL},
508  {ai_charge, 10, ChickReload},
509  {ai_charge, 4, NULL},
510  {ai_charge, 5, NULL},
511  {ai_charge, 6, NULL},
512  {ai_charge, 6, NULL},
513  {ai_charge, 4, NULL},
515 
516 };
518 
520 {
521  {ai_charge, -3, NULL},
522  {ai_charge, 0, NULL},
523  {ai_charge, -6, NULL},
524  {ai_charge, -4, NULL},
525  {ai_charge, -2, NULL}
526 };
528 
530 {
531  if (self->enemy->health > 0)
532  {
533  if (range (self, self->enemy) > RANGE_MELEE)
534  if ( visible (self, self->enemy) )
535  if (random() <= 0.6)
536  {
537  self->monsterinfo.currentmove = &chick_move_attack1;
538  return;
539  }
540  }
541  self->monsterinfo.currentmove = &chick_move_end_attack1;
542 }
543 
545 {
546  self->monsterinfo.currentmove = &chick_move_attack1;
547 }
548 
550 {
551  {ai_charge, 1, NULL},
552  {ai_charge, 7, ChickSlash},
553  {ai_charge, -7, NULL},
554  {ai_charge, 1, NULL},
555  {ai_charge, -1, NULL},
556  {ai_charge, 1, NULL},
557  {ai_charge, 0, NULL},
558  {ai_charge, 1, NULL},
559  {ai_charge, -2, chick_reslash}
560 };
562 
564 {
565  {ai_charge, -6, NULL},
566  {ai_charge, -1, NULL},
567  {ai_charge, -6, NULL},
568  {ai_charge, 0, NULL}
569 };
571 
572 
574 {
575  if (self->enemy->health > 0)
576  {
577  if (range (self, self->enemy) == RANGE_MELEE)
578  {
579  if (random() <= 0.9)
580  {
581  self->monsterinfo.currentmove = &chick_move_slash;
582  return;
583  }
584  else
585  {
586  self->monsterinfo.currentmove = &chick_move_end_slash;
587  return;
588  }
589  }
590  }
591  self->monsterinfo.currentmove = &chick_move_end_slash;
592 }
593 
594 void chick_slash(edict_t *self)
595 {
596  self->monsterinfo.currentmove = &chick_move_slash;
597 }
598 
599 
601 {
602  {ai_charge, 1, NULL},
603  {ai_charge, 8, NULL},
604  {ai_charge, 3, NULL}
605 };
607 
608 
609 
610 void chick_melee(edict_t *self)
611 {
612  self->monsterinfo.currentmove = &chick_move_start_slash;
613 }
614 
615 
617 {
618  self->monsterinfo.currentmove = &chick_move_start_attack1;
619 }
620 
621 void chick_sight(edict_t *self, edict_t *other)
622 {
623  gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
624 }
625 
626 /*QUAKED monster_chick (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
627 */
629 {
630  if (deathmatch->value)
631  {
632  G_FreeEdict (self);
633  return;
634  }
635 
636  sound_missile_prelaunch = gi.soundindex ("chick/chkatck1.wav");
637  sound_missile_launch = gi.soundindex ("chick/chkatck2.wav");
638  sound_melee_swing = gi.soundindex ("chick/chkatck3.wav");
639  sound_melee_hit = gi.soundindex ("chick/chkatck4.wav");
640  sound_missile_reload = gi.soundindex ("chick/chkatck5.wav");
641  sound_death1 = gi.soundindex ("chick/chkdeth1.wav");
642  sound_death2 = gi.soundindex ("chick/chkdeth2.wav");
643  sound_fall_down = gi.soundindex ("chick/chkfall1.wav");
644  sound_idle1 = gi.soundindex ("chick/chkidle1.wav");
645  sound_idle2 = gi.soundindex ("chick/chkidle2.wav");
646  sound_pain1 = gi.soundindex ("chick/chkpain1.wav");
647  sound_pain2 = gi.soundindex ("chick/chkpain2.wav");
648  sound_pain3 = gi.soundindex ("chick/chkpain3.wav");
649  sound_sight = gi.soundindex ("chick/chksght1.wav");
650  sound_search = gi.soundindex ("chick/chksrch1.wav");
651 
652  self->movetype = MOVETYPE_STEP;
653  self->solid = SOLID_BBOX;
654  self->s.modelindex = gi.modelindex ("models/monsters/bitch/tris.md2");
655  VectorSet (self->mins, -16, -16, 0);
656  VectorSet (self->maxs, 16, 16, 56);
657 
658  self->health = 175;
659  self->gib_health = -70;
660  self->mass = 200;
661 
662  self->pain = chick_pain;
663  self->die = chick_die;
664 
665  self->monsterinfo.stand = chick_stand;
666  self->monsterinfo.walk = chick_walk;
667  self->monsterinfo.run = chick_run;
668  self->monsterinfo.dodge = chick_dodge;
669  self->monsterinfo.attack = chick_attack;
670  self->monsterinfo.melee = chick_melee;
671  self->monsterinfo.sight = chick_sight;
672 
673  gi.linkentity (self);
674 
675  self->monsterinfo.currentmove = &chick_move_stand;
676  self->monsterinfo.scale = MODEL_SCALE;
677 
678  walkmonster_start (self);
679 }
chick_slash
void chick_slash(edict_t *self)
Definition: m_chick.c:594
gi
game_import_t gi
Definition: g_main.c:25
FRAME_attak132
#define FRAME_attak132
Definition: m_chick.h:55
G_ProjectSource
void G_ProjectSource(vec3_t point, vec3_t distance, vec3_t forward, vec3_t right, vec3_t result)
Definition: g_utils.c:25
chick_sight
void chick_sight(edict_t *self, edict_t *other)
Definition: m_chick.c:621
FRAME_death201
#define FRAME_death201
Definition: m_actor.h:35
deathmatch
cvar_t * deathmatch
Definition: g_main.c:35
FRAME_duck01
#define FRAME_duck01
Definition: m_brain.h:170
FRAME_pain205
#define FRAME_pain205
Definition: m_brain.h:137
DEAD_DEAD
#define DEAD_DEAD
Definition: g_local.h:113
FRAME_attak213
#define FRAME_attak213
Definition: m_boss31.h:54
visible
qboolean visible(edict_t *self, edict_t *other)
Definition: g_ai.c:287
FRAME_pain301
#define FRAME_pain301
Definition: m_actor.h:104
sound_missile_reload
static int sound_missile_reload
Definition: m_chick.c:43
ThrowGib
void ThrowGib(edict_t *self, char *gibname, int damage, int type)
Definition: g_misc.c:135
MELEE_DISTANCE
#define MELEE_DISTANCE
Definition: g_local.h:80
VectorSubtract
#define VectorSubtract(a, b, c)
Definition: q_shared.h:156
ai_charge
void ai_charge(edict_t *self, float dist)
Definition: g_ai.c:194
SOLID_BBOX
@ SOLID_BBOX
Definition: game.h:37
chick_reslash
void chick_reslash(edict_t *self)
Definition: m_chick.c:573
chick_frames_death1
mframe_t chick_frames_death1[]
Definition: m_chick.c:335
FRAME_stand101
#define FRAME_stand101
Definition: m_actor.h:152
sound_idle1
static int sound_idle1
Definition: m_chick.c:47
FRAME_attak204
#define FRAME_attak204
Definition: m_boss31.h:45
chick_frames_pain1
mframe_t chick_frames_pain1[]
Definition: m_chick.c:220
chick_frames_walk
mframe_t chick_frames_walk[]
Definition: m_chick.c:180
FRAME_attak114
#define FRAME_attak114
Definition: m_boss31.h:37
chick_frames_stand
mframe_t chick_frames_stand[]
Definition: m_chick.c:107
chick_move_death2
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Definition: m_chick.c:333
ChickRocket
void ChickRocket(edict_t *self)
Definition: m_chick.c:451
chick_frames_start_attack1
mframe_t chick_frames_start_attack1[]
Definition: m_chick.c:480
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void chick_stand(edict_t *self)
Definition: m_chick.c:143
FRAME_stand201
#define FRAME_stand201
Definition: m_actor.h:192
FRAME_death101
#define FRAME_death101
Definition: m_actor.h:28
AI_STAND_GROUND
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Definition: g_local.h:127
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static int sound_pain3
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Definition: m_chick.c:606
qboolean
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static int sound_missile_prelaunch
Definition: m_chick.c:39
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DAMAGE_YES
@ DAMAGE_YES
Definition: g_local.h:87
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void(* sound)(edict_t *ent, int channel, int soundindex, float volume, float attenuation, float timeofs)
Definition: game.h:109
ATTN_IDLE
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Definition: q_shared.h:1020
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#define FRAME_attak216
Definition: m_brain.h:110
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Definition: m_chick.c:600
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Definition: g_local.h:418
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ATTN_NORM
#define ATTN_NORM
Definition: q_shared.h:1019
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void ChickMoan(edict_t *self)
Definition: m_chick.c:56
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#define FRAME_pain101
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Definition: m_chick.c:53
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Definition: m_chick.c:529
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Definition: g_monster.c:692
MOVETYPE_STEP
@ MOVETYPE_STEP
Definition: g_local.h:194
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#define FRAME_attak127
Definition: m_chick.h:50
FRAME_attak201
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Definition: m_boss32.h:297
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Definition: m_flash.c:27
CHAN_VOICE
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Definition: q_shared.h:1009
FRAME_attak212
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#define FRAME_pain321
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mframe_t chick_frames_pain3[]
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mmove_t chick_move_start_attack1
Definition: m_chick.c:496
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mmove_t chick_move_start_run
Definition: m_chick.c:161
r
GLdouble GLdouble r
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MZ2_CHICK_ROCKET_1
#define MZ2_CHICK_ROCKET_1
Definition: q_shared.h:754
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static int sound_missile_launch
Definition: m_chick.c:40
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Definition: m_chick.c:628
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Definition: m_chick.c:48
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mmove_t chick_move_death1
Definition: m_chick.c:351
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int(* soundindex)(char *name)
Definition: game.h:122
forward
static vec3_t forward
Definition: p_view.c:29
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void chick_pain(edict_t *self, edict_t *other, float kick, int damage)
Definition: m_chick.c:266
chick_move_fidget
mmove_t chick_move_fidget
Definition: m_chick.c:97
AI_HOLD_FRAME
#define AI_HOLD_FRAME
Definition: g_local.h:134
sound_fall_down
static int sound_fall_down
Definition: m_chick.c:46
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int(* modelindex)(char *name)
Definition: game.h:121
ChickReload
void ChickReload(edict_t *self)
Definition: m_chick.c:474
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static int sound_pain2
Definition: m_chick.c:50
mframe_t
Definition: g_local.h:401
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Definition: g_local.h:408
chick_frames_start_run
mframe_t chick_frames_start_run[]
Definition: m_chick.c:148
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void chick_duck_hold(edict_t *self)
Definition: m_chick.c:402
cvar_s::value
float value
Definition: q_shared.h:324
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void ai_walk(edict_t *self, float dist)
Definition: g_ai.c:163
chick_move_pain2
mmove_t chick_move_pain2
Definition: m_chick.c:238
random
#define random()
Definition: g_local.h:509
chick_walk
void chick_walk(edict_t *self)
Definition: m_chick.c:196
VectorNormalize
vec_t VectorNormalize(vec3_t v)
Definition: q_shared.c:681
NULL
#define NULL
Definition: q_shared.h:60
Chick_PreAttack1
void Chick_PreAttack1(edict_t *self)
Definition: m_chick.c:469
FRAME_death112
#define FRAME_death112
Definition: m_brain.h:158
chick_frames_run
mframe_t chick_frames_run[]
Definition: m_chick.c:163
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#define FRAME_walk20
Definition: m_boss2.h:93
FRAME_pain105
#define FRAME_pain105
Definition: m_brain.h:116
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mmove_t chick_move_end_slash
Definition: m_chick.c:570
chick_duck_up
void chick_duck_up(edict_t *self)
Definition: m_chick.c:410
chick_die
void chick_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
Definition: m_chick.c:353
chick_attack
void chick_attack(edict_t *self)
Definition: m_chick.c:616
monster_fire_rocket
void monster_fire_rocket(edict_t *self, vec3_t start, vec3_t dir, int damage, int speed, int flashtype)
Definition: g_monster.c:71
m_chick.h
skill
cvar_t * skill
Definition: g_main.c:38
chick_move_slash
mmove_t chick_move_slash
Definition: m_chick.c:561
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static int sound_death2
Definition: m_chick.c:45
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mmove_t chick_move_walk
Definition: m_chick.c:194
ai_move
void ai_move(edict_t *self, float dist)
Definition: g_ai.c:92
chick_move_pain3
mmove_t chick_move_pain3
Definition: m_chick.c:264
sound_melee_hit
static int sound_melee_hit
Definition: m_chick.c:42
VectorCopy
#define VectorCopy(a, b)
Definition: q_shared.h:158
FRAME_walk10
#define FRAME_walk10
Definition: m_actor.h:284
edict_s::monsterinfo
monsterinfo_t monsterinfo
Definition: g_local.h:1108
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mmove_t chick_move_duck
Definition: m_chick.c:428
RANGE_MELEE
#define RANGE_MELEE
Definition: g_local.h:117
FRAME_stand130
#define FRAME_stand130
Definition: m_actor.h:181
FRAME_attak128
#define FRAME_attak128
Definition: m_chick.h:51
chick_melee
void chick_melee(edict_t *self)
Definition: m_chick.c:610
DAMAGE_AIM
@ DAMAGE_AIM
Definition: g_local.h:88
CHAN_WEAPON
#define CHAN_WEAPON
Definition: q_shared.h:1008
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static int sound_sight
Definition: m_chick.c:52
level
GLint level
Definition: qgl_win.c:116
ai_run
void ai_run(edict_t *self, float dist)
Definition: g_ai.c:915
FRAME_walk01
#define FRAME_walk01
Definition: m_actor.h:275
GIB_ORGANIC
#define GIB_ORGANIC
Definition: g_local.h:123
chick_frames_fidget
mframe_t chick_frames_fidget[]
Definition: m_chick.c:64
chick_move_stand
mmove_t chick_move_stand
Definition: m_chick.c:141
FRAME_attak203
#define FRAME_attak203
Definition: m_boss31.h:44
FRAME_duck07
#define FRAME_duck07
Definition: m_brain.h:176
chick_frames_attack1
mframe_t chick_frames_attack1[]
Definition: m_chick.c:499
sound_melee_swing
static int sound_melee_swing
Definition: m_chick.c:41
chick_move_run
mmove_t chick_move_run
Definition: m_chick.c:178
ThrowHead
void ThrowHead(edict_t *self, char *gibname, int damage, int type)
Definition: g_misc.c:183
sound_pain1
static int sound_pain1
Definition: m_chick.c:49
FRAME_walk11
#define FRAME_walk11
Definition: m_actor.h:285
chick_dodge
void chick_dodge(edict_t *self, edict_t *attacker, float eta)
Definition: m_chick.c:430
FRAME_pain201
#define FRAME_pain201
Definition: m_actor.h:101
chick_frames_duck
mframe_t chick_frames_duck[]
Definition: m_chick.c:418
MOVETYPE_TOSS
@ MOVETYPE_TOSS
Definition: g_local.h:196
chick_move_end_attack1
mmove_t chick_move_end_attack1
Definition: m_chick.c:527
VectorSet
#define VectorSet(v, x, y, z)
Definition: q_shared.h:161
chick_attack1
void chick_attack1(edict_t *self)
Definition: m_chick.c:544
right
GLdouble right
Definition: qgl_win.c:159
AI_DUCKED
#define AI_DUCKED
Definition: g_local.h:138
game_import_t::linkentity
void(* linkentity)(edict_t *ent)
Definition: game.h:138
chick_run
void chick_run(edict_t *self)
Definition: m_chick.c:201
chick_fidget
void chick_fidget(edict_t *self)
Definition: m_chick.c:99
FRAME_attak113
#define FRAME_attak113
Definition: m_boss31.h:36
vec3_t
vec_t vec3_t[3]
Definition: q_shared.h:127
chick_frames_slash
mframe_t chick_frames_slash[]
Definition: m_chick.c:549
chick_frames_end_slash
mframe_t chick_frames_end_slash[]
Definition: m_chick.c:563
chick_frames_death2
mframe_t chick_frames_death2[]
Definition: m_chick.c:307
ai_stand
void ai_stand(edict_t *self, float dist)
Definition: g_ai.c:106
chick_frames_pain2
mframe_t chick_frames_pain2[]
Definition: m_chick.c:230
FRAME_attak101
#define FRAME_attak101
Definition: m_boss31.h:24
g_local.h