Quake II RTX doxygen
1.0 dev
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
C
aabb_s
C
ac_cvar_s
C
ac_cvarop_t
C
ac_file_s
C
ac_locals_t
C
ac_static_t
C
accel_bottom_match_info_s
C
accel_top_match_info_s
C
addrmatch_t
C
adivtab_t
C
affinetridesc_t
C
aliastriangleparms_t
C
AllocatorFreeListItem
C
areanode_s
C
AtmosphereParameters
C
beam_t
C
bedge_s
C
Bits
C
bloom_blur_push_constants
C
bsp_mesh_s
C
bsp_model_s
C
BspMeshInstance
C
BuddyAllocator
C
BufferResource_s
C
cblock_t
C
centity_s
C
challenge_t
C
channel_s
C
chatline_t
C
cinematics_t
C
cl_sustain_s
C
client_frame_t
C
client_history_t
C
client_persistant_t
C
client_respawn_t
C
client_s
C
client_state_s
C
client_static_s
C
clientinfo_s
C
clipplane_s
C
cmd_buf_group_s
C
cmd_function_s
C
cmd_trigger_t
C
cmdalias_s
C
conn_params_t
C
console_s
C
cparticle_s
C
CSV_values_s
C
DDS_HEADER
C
DDS_HEADER_DXT10
C
DDS_PIXELFORMAT
C
demoEntry_t
C
demosnap_t
C
DeviceMemory
C
DeviceMemoryAllocator
C
dlhandle_t
C
dlqueue_t
C
drawobj_t
C
drawStatic_t
C
drawsurf_s
C
edge_s
C
edgetable_t
C
edict_s
C
emitpoint_t
C
entity_hash_s
C
EntityUploadInfo
C
espan_s
C
explosion_t
C
file_t
C
filtercmd_t
C
finalvert_s
C
floodfill_t
C
game_locals_t
C
gclient_s
C
gitem_armor_t
C
gitem_s
C
glConfig_t
C
glmode_t
C
glRefdef_t
C
glState_t
C
glStatic_t
C
glwstate_t
C
gtv_client_t
C
gtv_s
C
ignore_t
C
ImageGPUInfo
C
in_state_t
C
info_remove_test_t
C
info_set_test_t
C
info_validate_test_t
C
ipfilter_t
C
kbutton_s
C
keyname_s
C
laser_t
C
level_locals_t
C
light_curve_s
C
light_poly_s
C
LightBuffer
C
lightmap_builder_t
C
location_t
C
lump_info_t
C
m_demos_s
C
m_player_s
C
m_servers_t
C
maliasframe_s
C
maliasmesh_s
C
maliasst_s
C
maliastc_s
C
maliastri_s
C
maliasvert_s
C
mapcmd_t
C
masliasvert_s
C
master_t
C
MaterialKind
C
menuAction_s
C
menuBitmap_s
C
menuCommon_s
C
menuCondition_s
C
menuField_s
C
menuFrameWork_s
C
menuKeybind_s
C
menuList_s
C
menuListColumn_s
C
menuSeparator_s
C
menuSlider_s
C
menuSpinControl_s
C
menuStatic_s
C
message_packet_t
C
mframe_t
C
mmove_t
C
ModelInstance
C
monsterinfo_t
C
moveinfo_t
C
mvd_client_t
C
mvd_cs_s
C
mvd_player_t
C
mvd_s
C
mvd_server_t
C
mvd_snap_t
C
mz_params_t
C
normtest_t
C
oldrefdef_t
C
pack_t
C
packfile_s
C
partparms_t
C
pbr_material_s
C
pbr_materials_table_s
C
PhysicalSkyDesc
C
playerModelInfo_s
C
playsound_s
C
pml_t
C
point2_t
C
poly_t
C
polydesc_t
C
pthread_mutex_t
C
pushed_t
C
QVK_s
C
QvkGeometryInstance_s
C
QVKInstanceBuffer_s
C
QVKUniformBuffer_s
C
ratelimit_t
C
Ray
C
RayPayload
C
RayPayloadShadow
C
ReadbackBuffer
C
reference_mode_s
C
request_t
C
samplepair_s
C
save_field_t
C
save_ptr_t
C
searchpath_s
C
semaphore_group_s
C
server_entity_t
C
server_frame_t
C
server_static_s
C
server_t
C
serverslot_t
C
sfx_s
C
sfxcache_s
C
ShadowFace
C
Shadowmap
C
ShadowmapGeometry
C
ShadowVertex
C
snd_params_t
C
snprintf_test_t
C
spanletvars_t
C
spanpackage_t
C
spawn_field_t
C
spawn_func_t
C
spawn_temp_t
C
statCounters_t
C
StretchPic_t
C
stuffcmd_t
C
SubAllocator
C
sun_light_s
C
SunColorBuffer
C
surf_s
C
surfcache_s
C
sww_t
C
symlink_t
C
tent_params_t
C
tesselator_t
C
TextureSystem
C
threads_t
C
ToneMappingBuffer
C
uiStatic_s
C
UnusedResources
C
VertexBuffer
C
viddef_t
C
vkpt_refdef_s
C
VkptInit_s
C
wavinfo_t
C
wildtest_t
C
zhead_s
C
zstatic_t
C
zstats_t
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